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Learning Log 12 (20/09/2016)

Saturday, October 15, 2016

Learning Log 12
(20/09/2016) 
               This day, I learned about how to use program Adobe Captivate 8 . Teacher taught to create Adobe Captivate 8 .Teacher taught to create the sign our button. I could put type a text in the button.I put type a text “SIGN OUT” . I created 2 button are “YES” and “NO” If you wanted to sign out from the program, you could click “YES” button. So, if you didn’t want to sign out from the program, they could click “NO button to confirm again after click sign out button. After that, teacher taught how to create exercise, pre-test and post-test in my project. Frist You must to go to slides tool and click a question slide to create my exercise, pre-test and post-test. Moreover, I learned the creating matching exercise.
Today I had a lot of knowledge about using the Adobe Captivate 8 Program to make a Computer Assisted Language Learning (CALL).

Learning Log 11 (20/09/2016)

Saturday, October 1, 2016

This day. I learnt about how to construct the test in Adobe Captivate 8.In program a lot of type of test such as  short answer, fill in the blank, multiple choice, true or false and matching. First, short answer test, From the program. We are able to design the test a student can do easily and we can design the answer were one and when the students doing the test done. Students can also be present to answer it and also collect points to measure the ability, and the last is the evaluation we can define score if the student intelligent be qualified score.
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Learning Log 10 ( 13/09/016 )

This day ,
I learned   about how to use Captivate 8 program. First, I chose  size 1048*768 the blank project. Next,teacher I learned   about to create  page into my CALL and build register page , welcome page, and menu page, etc. Next, I learned about how to make per-test and post-test in my program. Then, I knew  about linking flame to another flame.l could build bottom to connect another page. I could add some picture or audio into my CALL. 

Learning Log 9 30/08/2016

This week I learnt about CALL : Computer Assisted Language Learning
the advantages  of applying CALL

Learner’s Factors
  • CALL can adapt to the learners' abilities and preferences.
  • CALL can adapt to the learners’ cognitive and learning styles.
  • CALL can adapt to the learner’s self-paced learning. CALL can be used for remedial work for slow learners and to accelerate learning for fast learners.
  • CALL offers individualized and private learning.
  • CALL, with branching capability, provides choices and paths for learning, allowing learners to work independently.
  • CALL allows learners to control their own learning process and progress.
Motivation and Attitudes
  • CALL provides strong motivation for learning. Students will often do on a computer what they are reluctant to do in a textbook or paper-pencil.
  • Some CALL features such as graphics, sounds, animation, video, audio are interesting and motivating for many learners.
  • CALL can improve learners’ attitudes towards learning English.
  • CALL (internet) provides authentic communication that motivates students to use language outside language classroom.
Feedback and Progress Record
  • CALL can provide immediate responsiveness and feedback.
  • CALL provides accurate records of the learner’s performance and progress.
Teacher’s Roles and the Relationship with the Learner
  • CALL can change the relationship between teacher and student.
  • The teacher becomes a facilitator rather than a person who controls the learning environment.
  • CALL is predictable and non-judgemental.
Mastery Learning
  • CALL provides opportunities for mastery-learning language skills.
  • CALL can lower the amount of time required to master some materials.
Co-operative Learning
  • CALL (e.g.simulation games) encourages learners to work cooperatively in problem solving.
  • CALL allows learners to learn cooperatively as a result of working together (such as group works, and discussion.)
Communication
  • CALL (e.g. games and puzzles) create information gaps which provide learners a need to communicate or interact with each other or with the program.
  • CALL (e.g. e-mail, chat, moos) promote direct communicative skills for the learners.
  • CALL (e.g. e-mail, chat, moos) provides authentic, real communication with native speakers of English outside the classroom.
Access to Information and Cultures
  • CALL (e.g. CD-ROM and the internet) can increase access to information to the learners.
  • CALL (CD-ROM and the internet) allow learners to acess to cultures around the world.
Learning Environment
  • CALL is a neutral medium. Compared to teachers, computers do not lose patience, get angry, or play favourites as some teachers do. This creates a safe learning environment.
  • CALL can provide an active and positive learning environment.
  • Integration of a variety of multimedia such as texts, graphics, sound, animation, and video, allowing for creating authentic meaningful language learning environments.
  • CALL (the internet) has no limitations regarding different time zones and places.
Cost Effectiveness
  • CALL is cost effective.