Learning Log 12 (20/09/2016)
Saturday, October 15, 2016
Learning Log
12
(20/09/2016)
This day, I learned about how to use
program Adobe Captivate 8 . Teacher taught to create Adobe
Captivate 8 .Teacher taught to
create the sign our button. I could put type a text in the button.I put type a
text “SIGN OUT” . I created 2 button are “YES” and “NO” If you wanted to sign out from the program, you
could click “YES” button. So, if you didn’t want to sign out from the program,
they could click “NO button to confirm again after click sign out button. After
that, teacher taught how to create exercise, pre-test and post-test in my
project. Frist You must to go to slides tool and click a question slide to create my
exercise, pre-test and post-test. Moreover, I learned the creating matching
exercise. Today I had a lot of knowledge about using the Adobe Captivate 8 Program to make a Computer Assisted Language Learning (CALL).
Learning Log 11 (20/09/2016)
Saturday, October 1, 2016
This day. I learnt about how to construct the test in Adobe Captivate 8.In program a lot of type of test such as short answer, fill in the blank, multiple choice, true or false and matching. First, short answer test, From the program. We are able to design the test a student can do easily and we can design the answer were one and when the students doing the test done. Students can also be present to answer it and also collect points to measure the ability, and the last is the evaluation we can define score if the student intelligent be qualified score.
,
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Learning Log 10 ( 13/09/016 )
This day ,
I learned about how to use Captivate 8 program. First, I chose size 1048*768 the blank project. Next,teacher I learned about to create page into my CALL and build register page , welcome page, and menu page, etc. Next, I learned about how to make per-test and post-test in my program. Then, I knew about linking flame to another flame.l could build bottom to connect another page. I could add some picture or audio into my CALL.
I learned about how to use Captivate 8 program. First, I chose size 1048*768 the blank project. Next,teacher I learned about to create page into my CALL and build register page , welcome page, and menu page, etc. Next, I learned about how to make per-test and post-test in my program. Then, I knew about linking flame to another flame.l could build bottom to connect another page. I could add some picture or audio into my CALL.
Learning Log 9 30/08/2016
This week I learnt about CALL : Computer Assisted Language Learning
the advantages of applying CALL
Learner’s Factors Motivation and Attitudes Feedback and Progress Record Teacher’s Roles and the Relationship with the Learner Mastery Learning
Communication Access to Information and Cultures Learning Environment Cost Effectiveness
the advantages of applying CALL
- CALL can adapt to the learners' abilities and preferences.
- CALL can adapt to the learners’ cognitive and learning styles.
- CALL can adapt to the learner’s self-paced learning. CALL can be used for remedial work for slow learners and to accelerate learning for fast learners.
- CALL offers individualized and private learning.
- CALL, with branching capability, provides choices and paths for learning, allowing learners to work independently.
- CALL allows learners to control their own learning process and progress.
- CALL provides strong motivation for learning. Students will often do on a computer what they are reluctant to do in a textbook or paper-pencil.
- Some CALL features such as graphics, sounds, animation, video, audio are interesting and motivating for many learners.
- CALL can improve learners’ attitudes towards learning English.
- CALL (internet) provides authentic communication that motivates students to use language outside language classroom.
- CALL can provide immediate responsiveness and feedback.
- CALL provides accurate records of the learner’s performance and progress.
- CALL can change the relationship between teacher and student.
- The teacher becomes a facilitator rather than a person who controls the learning environment.
- CALL is predictable and non-judgemental.
- CALL provides opportunities for mastery-learning language skills.
- CALL can lower the amount of time required to master some materials.
- CALL (e.g.simulation games) encourages learners to work cooperatively in problem solving.
- CALL allows learners to learn cooperatively as a result of working together (such as group works, and discussion.)
- CALL (e.g. games and puzzles) create information gaps which provide learners a need to communicate or interact with each other or with the program.
- CALL (e.g. e-mail, chat, moos) promote direct communicative skills for the learners.
- CALL (e.g. e-mail, chat, moos) provides authentic, real communication with native speakers of English outside the classroom.
- CALL (e.g. CD-ROM and the internet) can increase access to information to the learners.
- CALL (CD-ROM and the internet) allow learners to acess to cultures around the world.
- CALL is a neutral medium. Compared to teachers, computers do not lose patience, get angry, or play favourites as some teachers do. This creates a safe learning environment.
- CALL can provide an active and positive learning environment.
- Integration of a variety of multimedia such as texts, graphics, sound, animation, and video, allowing for creating authentic meaningful language learning environments.
- CALL (the internet) has no limitations regarding different time zones and places.
- CALL is cost effective.
learning log 8(30/08/59)
Sunday, September 4, 2016
learning log 8(30/08/59)
This day, I learnt about
Computer-Assisted Language Learning (CALL)
is defined as “the search for and study of applications of the computer in
language teaching and learning.” (Levy,1997: 1) /aim to find ways for using computers for the
purpose
of teaching and learning the language
USES
OF CALL IN ENGLISH LANGUAGE TEACHING
• Drill and practice consists of three steps:
– Providing stimulus;
– Receiving active response from the learner; and
– Giving immediate feedback
• There are several types of drill and practice
activities (exercises)
– Paired Associate (Matching);
– Sentence Completion;
– Multiple Choice;
– Part Identification;
– True-False; and
– Short-Answer questions
Computer
as a tool for teachers and learners
• Word Processors: creating documents, handouts,
exercises
• Spelling checkers
• Grammar checkers
• Concordancers
• Collaborative writing
• Reference software: encyclopedias, dictionaries,
thesauruses, maps
• Authoring: Authorware (Macromedia), Adobe
Captivate
And about The Use of the Multimedia in the Teaching and
Learning of English Language By Dr. Meenu Pandey
Multimedia is the combination of
different content forms; text, audio, still
images, animation, video, or interactivity content forms
Why would any teacher want to
use multimedia materials in the classroom?
•- “hip, cool, and hi-tech” teachers
-quickly
incorporate the new tools,
-correctly
perceive that slick
multimedia
value
for learners
Conclusion
•multimedia offers teachers enormous
opportunities for making learning and teaching environments meaningful and
effective.
•one of the ultimate goals of multimedia
language teaching is to promote students’ motivation and learning interest.
•in the future, the use of internet and
multimedia English teaching will be further developed.
•the process of English learning will be
more student-centered but less time-consuming.
• A teacher cannot be substituted by
technology.
• He/she must not compromise his
positive role while using technological aids in the classroom.
Learning log 7 ( 16/08/2016 )
Sunday, August 21, 2016
This day I learnt about “the false friend” is a word
that same sound and look but had different meaning in two languages.
For example,
"smart" in English mean ฉลาด
but in Thai means หล่อ ดูดี
"sexy"In Thai mean โป๊
In English mean หุ่นชวนหลงใหล
and I learnt about meaning of CALL
: Computer-Assisted Language Learning
(CALL)
is often perceived, somewhat narrowly, as an approach to language teaching and
learning in which the computer is used as an aid to the presentation,
reinforcement and assessment of material to be learned, usually including a
substantial interactive element.
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